JoeOkami
All work

01

AQUILA PRO AI

Folding advanced router settings into an interface a parent will actually touch — without hiding what an engineer needs.

View the live product
Three AQUILA PRO AI app screens: sign-in, the home dashboard with room devices, and the scenes list.

A smart Wi-Fi app for the whole household. Built-in AI tunes coverage and performance automatically, so every connection stays smooth without anyone thinking about it.

TL;DR — three sentences

  1. Mesh Wi-Fi is sold to ordinary households, but the category still designs its setup flow for people who understand networking.

  2. We handed the box to ten people with no networking vocabulary and watched them set it up alone. Five sticking points came out — two of them weren't in the app at all.

  3. Everything went into the fifteen minutes between opening the box and being online, and the five findings were split across the design, hardware and packaging teams.

My part

  • Framing the research questions
  • User research & usability testing
  • Design strategy from research
  • Interface design & prototyping
  • Design system handoff

Platforms

  • iOS
  • Android

Team

  • 1 UX designer
  • 2 UI designers (incl. me)
  • iOS engineer
  • Android engineer
  • Product owner

Client & timeline

  • D-Link
  • 2024.11 – 2025.10
01Challenge & Objective

Setup isn't one feature of the product — it is the product's first impression

A product built from zero. No previous version to reference, no existing user behaviour to observe. I had to decide how an ordinary household should manage its own Wi-Fi before a single person had ever used the thing.

Three constraints came attached. The launch schedule was tight. The interface had to stay compatible with older models, so I couldn't assume anyone was holding the latest hardware. And the palette had to line up with what the marketing team was already running, which ruled out a dark-led interface — that one came from the top.

The objective was narrow enough to be useful: someone with no networking knowledge should be able to set up and manage their home Wi-Fi, without that simplicity hiding the diagnostics an engineer needs.

Two business goals sat behind it, and neither of them lives in the interface. Returns: a router that won't set up doesn't get tolerated, it gets sent back — a failed setup converts directly into lost revenue. Support cost: every "I can't get this working" call costs money, and those calls pile up on the same few steps, which makes it a design problem rather than a user problem.

That's what decided where the budget went. Rather than spreading the redesign evenly across every feature, we put it on the step with the highest failure rate in testing and pushed Scenes and the other advanced features to a second phase. A business goal isn't background information — it's what tells you the order to work in.

02Competitive Analysis

Two benchmarks, two different answers to whether a user should have to understand their own network

Two camps, and we sat between them. Apple HomeKit and LG ThinQ care about how every device in a home gets managed under one roof; TP-Link, Google Nest Wifi and Xiaomi care about whether the network itself is any good. Our product is a router, but the things it had to manage were drifting toward smart home.

The colour study wasn't of competitor apps — it was of our own hardware. The palette is a set of gentle blues: clean, unaggressive, modern, with a certain distance to it. That study set the direction for the whole interface: clean tech blue against soft domestic colour, rather than the dark technical look this category usually reaches for.

What we decided not to build: a customisable dashboard background. Engineering put the effort at more than we could spare, and it's a feature that looks good without solving anything. On a tight schedule that's the first thing that should give way.

What I took from LG ThinQ: hardware-level diagnostics per product, and a store inside the app. The first one matters especially for a router — when something breaks, the first thing a person wants to know is whether the box itself is faulty.

  • #C2D4E8Light
  • #859CC7Mid
  • #60789BDeep
Four Apple HomeKit screens: home, discover, a room's devices, and the accessory list.
HomeKit pushes the technical detail down to almost nothing — a user only ever faces "rooms" and "devices". Worth learning from, but it comes with a precondition: HomeKit assumes the network already works. We were selling the network itself, so node status had to stay visible.
Three official LG ThinQ screens: device management, Smart Diagnosis, and the ThinQ UP upgrade centre.
ThinQ reports health per appliance — working well or not — and hands off to support from the same screen. For a router that logic lands especially hard: when something stops working, the first thing a person wants to know is whether the box itself is at fault.
A three-part colour mood board: PEACE in green, CALM in blue, HEALING in purple.
The colour study was about what each hue carries, not about what competitors' apps look like. Blue won on the middle panel — calm with a certain distance, which is what "it runs quietly in the background and I don't have to manage it" should feel like.
03User Research

We watched ten people open the box

The sample was deliberate. Not "average users" — the people least fluent in networking vocabulary, setting one of these up for the first time. Ten female colleagues.

The reasoning: this product's real failure case isn't someone who understands networks failing to set it up. It's a household where nobody understands networks, and the person who got volunteered is left staring at SSID, band and factory reset. If they can finish, everyone else is fine. You design a setup flow against the end most likely to fail, not against the average.

This app had no previous version to test, so the study ran on the generation before it — a D-Link Eagle Pro AI M32 and the app that shipped with it. We ran the whole out-of-box experience: unpacking the unit, connecting the cables, going through setup, until they were actually online. Not a test of whether that old interface looked good — a test of where someone who has never set up a router gets stuck.

The scope was widened on purpose. We had planned to test the app alone, then pushed the start line back to the unopened box — a user doesn't separate "this is an app problem" from "this is a product problem", they just decide the thing is hard to set up. That call paid off: of the five sticking points, two weren't in the app at all.

The three inside the app first. Each one changed the design.

Nobody could find the setup code. It's printed on the unit, but describing where in words wasn't working. We replaced the description with an illustration marking exactly where it sits on the hardware. And when a scan failed, we stopped returning a generic error and started saying what actually went wrong.

Nobody reads. People hit next the moment a screen appears; the instructions may as well not exist. So key information became image-first, one idea per screen, body type went up, and anything non-essential was demoted or deleted. If users don't read, don't bet the outcome on words.

Switching Wi-Fi by hand stranded people. Setup requires hopping onto the device's own network, and plenty of testers went out and never came back. We pulled that step inside the app's guidance, and showed clear progress with an expected wait — so that waiting never gets mistaken for broken.

One more that nobody predicted: some testers wanted the new network to reuse their old SSID, so their phones would reconnect on their own. They just had no idea where that setting lived.

The other two landed outside the app entirely. With boxes lined up side by side, the first pick was driven almost entirely by colour — clean white grounds won. And on form, "a cube with no antennas" got described as more modern, more at home in a living room; antennas read as server-room equipment. Neither was mine to fix. Knowing who to hand them to was the point.

All of it collapsed into one rule for the redesign, and everything after this chapter follows from it: let the user do one thing per screen, and tell them immediately whether it worked.

  • Finding

    Setup Code can't be found

    Owner

    App + hardware labelling

    Where it went

    Design team leads; hardware asked to move the label

  • Finding

    Type too small, guidance skipped

    Owner

    App

    Where it went

    Design team

  • Finding

    Manual Wi-Fi switching

    Owner

    App + firmware

    Where it went

    Design team, with engineering on the connection handoff

  • Finding

    Packaging colour drives the first pick

    Owner

    Packaging design

    Where it went

    Handed to industrial design / marketing

  • Finding

    Antenna-free form preferred

    Owner

    Industrial design

    Where it went

    Handed to the hardware team

This triage table is the output I care most about. It turns "users find it hard" into five concrete items with an owner attached — research earns its keep not by being thorough, but by changing someone's decision.

Hands holding a phone showing the AQUILA PRO AI welcome screen and an Install New Device button, with the router sitting on the table behind it.
The situation the whole study was built around: one person, one box, one phone, and nobody standing next to them to explain what an SSID is.
04Exploration

We put up A and B — what shipped was C

We put up two directions. The difference wasn't how they looked — it was whether to touch the flow structure at all. One conservative, one aggressive, deliberately staking out both ends of what was possible.

Neither got picked. The decision came back as a third direction, and that's the one that shipped.

That stung at the time. Looking back, the outcome is the argument for why A and B were worth making: they weren't two candidate answers, they were two stakes in the ground. Once the conservative and the aggressive extremes are both on the table, a decision-maker can finally point and say "I want something between these, leaning that way" — a sentence that doesn't exist before they've seen A and B.

If two of three proposals exist so the third one can be found, those two weren't wasted. But you have to put the extremes up first, so there's something to push against.

Whichever direction won, the bar was the same: does it clear the two steps with the highest failure rate, is it buildable inside the technical constraints, and can it ship and be validated before the deadline.

Proposal A as a spread of screens: choosing between a new network and extending an existing one, parental control profiles, the splash screen, and an advanced mode grid listing every function.
Proposal A — the conservative end. Each function keeps its own screen; the flow structure stays as it is.
Proposal B in three colourways — green, violet and blue — each with the scene buttons (Arrive Home, Good Night, Sleep) pinned above the room's devices.
Proposal B — the aggressive end. Scenes get promoted to the top of the dashboard, which means restructuring the flow.
The shipped direction, in three screens: network setup (router or range extender), the home dashboard with scenes pinned above the room's devices, and the scenes manager.
The direction that shipped — neither A nor B, but a position that only became sayable once both extremes were on the table.
05Information Architecture & Flows

Move the branching to the front, so nobody finds out halfway that they picked the wrong path

Everything in this chapter follows from the testing above: people don't read, and they can't find things on the hardware.

The product has several installation paths — wired and wireless each work differently — and it was easy to get stranded halfway through one. Collapsing the flow meant moving the branching to the front: the user picks a path once, at the start, instead of discovering halfway through that they're on the wrong one. Every step after that carries an illustration showing exactly where the physical button sits on the unit, and which model the person is looking at. Nobody has to guess which button someone meant.

Three setup screens: choosing a connection type, scanning a QR code, and a floor-plan illustration showing where to place the extender.
The branching happens once, at the front: the user picks a path (AQUILA, Matter, Bluetooth, Zigbee) instead of discovering halfway through that they're on the wrong one. The scan step keeps an exit for anyone without a QR code. The last screen answers what testers got most stuck on — where does this thing go, and how do I know it worked.
06Interface Design

Automatic optimisation has a strange problem: the better it works, the less anyone notices it

I originally proposed a dark mode. Beyond the palette direction handed down to me, there was a more practical reason I ended up dropping it myself: the router hardware is dark. Put a product shot on a dark interface and it dissolves into the background — during setup, people genuinely couldn't tell which model they were holding. This interface has to show the device constantly, so the light ground turned out to be the right answer regardless of who asked for it.

Scenes can be applied straight from the presets — Arrive, Leave, Sleep — or built from scratch. Selecting one hands off through a light transition to the icon picker, where a scene-shaped icon finishes the setup in seconds. The micro-interactions — a slight scale and brightness shift on selection — follow a single rule: fewest actions, clearest feedback. That rule came straight off the testing floor. Frustration usually wasn't the number of steps; it was not knowing whether the last tap had registered.

The other thing to solve was making the AI visible. Automatic optimisation has an odd problem: the better it works, the less anyone notices. No screen, no action — as far as the user is concerned, nothing happened. The fix was to make it leave a trail. The system files a weekly report on its own and notifies the user when it lands, so optimisation stopped being an invisible background process and became something that knocks once a week to say what it did.

The scenes list next to the icon picker used when creating a custom scene.
The scenes list and the entry point for building a custom one on the left; the icon picker that opens next to it on the right. Geofencing sits at the bottom of that list — the one case where arriving home needs no tap at all.
  • Arrive
  • Leave
  • Sleep
  • New scene
  • Pet
  • Vacation
The first three are the presets — Arrive, Leave, Sleep. The rest are scene-shaped icons you pick from when building a custom one. These are the original Lottie files playing, not a recording of them: what engineering received was exactly this. Hover or tap one to replay it.
07Accessibility & Design System

Make compliance the default and a designer never has to make the call again

Accessibility isn't an audit you run after the design is done. We settled a set of colours that passed the checks first, and from then on every interface could only draw from that set. Contrast, type size and touch targets went into the component specs rather than into a review at the end. Make compliance the default and a designer never has to make the call again.

One hard rule on top: colour never carries meaning alone. Every state ships with colour, icon and text together. That single rule solves two problems at once — someone with a colour vision deficiency reads the state correctly, and the meaning survives when a translated string changes length.

What got handed over wasn't a swatch sheet. It was a system someone else could pick up and keep building on: colour tokens with state definitions, a type scale, cards and bars, buttons and inputs, background layers, and assembled screens showing how the pieces go together.

Specs went down to the level you can build from — the primary button is 276pt wide, 46pt tall, 15pt of padding each side, in three sizes (276 / 130 / 94pt) and four states (primary, secondary, alert, disabled). Writing it to the point was deliberate. Specs passed along verbally, with every implementation guessing differently — that's a mistake you only need to make once.

Same reasoning behind the last thing in the handoff: alongside the Figma file and the annotated specs on Zeplin, I wrote the micro-animation code myself. Handing an engineer a video of the motion you want is a request; handing them the code is a decision that's already been made.

  • #172664Primary text
  • #666666Secondary
  • #1865C2Link
  • #057F25Success
  • #DB0046Alert
  • Use

    Primary text / primary button

    Token

    #172664

    Contrast

    14.0 : 1

    WCAG

    AAA

  • Use

    Secondary text

    Token

    #666666

    Contrast

    5.7 : 1

    WCAG

    AA

  • Use

    Links & emphasis

    Token

    #1865C2

    Contrast

    5.7 : 1

    WCAG

    AA

  • Use

    Success icon

    Token

    #057F25

    Contrast

    5.2 : 1

    WCAG

    AA

  • Use

    Alert icon

    Token

    #DB0046

    Contrast

    5.1 : 1

    WCAG

    AA

  • Use

    Disabled text on disabled fill

    Token

    #666666 / #F2F3F4

    Contrast

    5.2 : 1

    WCAG

    AA

All pass AA; primary text reaches AAA. Disabled is the state most often let go — the usual move is to fade it until it's unreadable to say "you can't press this". Here it stays inside the readable range and the message is carried by colour hierarchy instead of by taking legibility away.

A page of the colour spec: text, text buttons, and icon button states, each with its swatch and hex value.
Every token carries its purpose and its hex. From here on a designer can only pull colour from this sheet — that's what turning compliance into a default actually looks like in a file someone else has to pick up.
08Outcome & Reflection

The number I regret most is the one I never measured

What can be verified: the product shipped. The colour system passes WCAG AA across the board with primary text at AAA. The design spec went out documented down to the point. And two of the five findings crossed out of the app entirely and landed with the hardware team. All of that has its evidence in the chapters above, so I won't restate it.

What's worth more space is what I'd change.

The sample had no control group. Recruiting the people least fluent in networking vocabulary was deliberate, but every participant sat at the same end of the range, so I couldn't separate "this trips up this group" from "this trips up every first-timer". Next time I'd keep the primary group and add a handful of network-literate users as a baseline — not for balance, but to find out how widespread each problem actually is.

I never took a baseline measurement. This is the biggest mistake I made on this project. At the time, watching behaviour felt like enough. Without numbers from before the redesign there was no way to prove the redesign was better — which is exactly why this case study can only offer qualitative outcomes.

The decision-maker came in too late. We only learned the direction lay somewhere else after A and B were on the table. Aligning on the criteria first, with cheap sketches, would have aimed the exploration better — the extremes are still worth proposing, just with one less lap around the track.

Running it again, I'd fix these five metrics before testing starts and measure them on both sides of the redesign:

  • Metric

    First-time setup completion rate

    Why measure it

    The floor for whether the product works at all — and the one that maps most directly to returns

  • Metric

    Time to first connect

    Why measure it

    Box to online, end to end — the most direct proxy for how the experience felt

  • Metric

    Share who needed help to finish

    Why measure it

    Maps to support cost — the number finance understands fastest

  • Metric

    Time lost at the Setup Code

    Why measure it

    Aimed at the single worst step, to verify the fix actually hit it

  • Metric

    Unassisted factory reset rate

    Why measure it

    Whether someone can recover from a mistake — which decides whether they return the box

What these five have in common: every one of them converts into money. For research to reach a product decision, the people who don't do design have to be able to see what it costs.

Looking for a product designer?

I’m open to product design roles, in-house or remote. Happy to walk through any of these cases in detail.